Wednesday 30 May 2018

Hail Caesar 400 pts AAR - May 29th 2018

Have been busy painting up my Romans, Dacians and Samations. Have also been busy losing way too many battles, the former is why I haven't posted, rather than the later.

Last night I played another game and lost yet again, now a run of 8 I believe.
Still win or lose, it's all 'Blood for the Blood God!'

My army list

I have avoided archers as these have been the soft underbelly that has allowed my opponent easy melee victories that then allow him to flank superior units.
Skirmishers are more meat shields and if they survive long enough then they add support to the melee. My horse archers are to make up the points.

My opponent's

Over time he has dropped his archers and bolt throwers concentrating on warriors. The medium cavalry is a tactical choice and the skirmishers are to make up the points.

We play to the rules except for two house rules:

  1. Infantry are allowed to counter attack if charged and turn to face if charged to the flank, in effect they follow the cavalry rules, but only against infantry.
  2. To represent the inflexibility of  command the Dacians are limited to two commands, in effect minimum command of 6 units rather than 4.
Rome set up three core of 4 units each comprising 2 Legion and 2 Auxila, core 'A' also had a unit of medium cavalry, core 'C' the skirmishers, they were positioned as per the image below at the quarter and half way points of the board.

Dacian command was one large block of two halves, each consisting of 2 Falxmen, 4 warband and 4 skirmishers, the CiC core 'D' had a units of light horse archers.

The Roman General's plan was to move out to both flanks sending his horse sweeping around the bottom woods on to the hill to threaten the Dacian flank.
The Dacian General, me hoped to move forward in bulk accept some flank damage wipe out the Romans in front and then take out which ever of the flanking units was then closest.



Starting postions indicated with letters, final positon where seen or absent at the end of the drawn line.


Roman CiC is 'A'
Dacian CiC is 'D'

Rome began and in two turns quickly moved his Cavalry in core 'A' to the hill and his infantry to the bend in the red line.
Despite a blunder core 'B' took the hill and core 'C' were to get to the flank, again at the bend in the line.

Dacia had moved the troops forwards but on their turn two those in core 'E
1'  had to turn to face the threatening cavalry the rest of the army plodded forwards.

In turn three Rome took advantage of the elements facing off the cavalry and charged them, one legion and two supports destroying the single falxmen and supporting skirmishers. The Dacian in 'E2' joined the fray but for the rest of the game the Roman line held. Core 'D' attempted to assault cores 'B' and 'C'  but failed.

Turn four and they succeeded, the CiC joined in the fray fighting with the 2 warbands against core 'C' who lost only one unit whilst detroying all of the 2 units in 'D1' and wounding the genera
The other 4 Dacian units in 'D' cored charged the Romans on the central hill and after two rounds of fighting they had also gone.

With one wing destroyed the battlefield belonged to Rome and the surviving Dacians legged it to fight again.

NB, my opponent complained about the overwhelming advantage 4 units of falxmen gave me and stated quite forecfully that there was  no point in playing such an unfair unbalanced game. Hmmmmm apology received at end of game

No comments:

Post a Comment

Lizard Men - Lost Children of the Fallen Gods

My first WHF armies way back in 1996 were from the 5th edition box set; Bretonnians and Lizard Men, my son and I had a blast with those mode...