We played the second of our ECW battles, Tony B was playing for Parliament on the left whilst I fighting for the King was on the right and here is the First AAR
As we are still learning the ropes I set up the table so each side was the same left to right. In the AAR I'll probably refer to the top, or bottom of the table/picture rather than my/his left/right wing.
I've given each side the same amount of units:
4 x Combined Pike regiments
2 x Galloping Guns
1 x Commanded Shotte
4 x Cavalry
1 x Cuirassiers
1 x Dragoons
4 x Shotte to be fielded with the Cavalry
2 x Medium Cannons
All HQs have a command of 8 and CiC has a command of 9.
Setup
Tony set up quickly and I managed to do the same after him and without looking, not to many differences other than use of the terrain. This photo is of the game after I've moved just one unit. We'd both put our Cuirassiers on our left flanks and dragoons on the right.
Surprisingly different set ups, considering we have the same terrain and troops. |
Turn One
Royalist the top wing advanced one move towards the trees, whilst the Commanded Shotte had to move to the other side of the Cannon, (poor setup) and rolled an 8. The pike line advanced one move and the bottom Cavalry said neigh.
Parliament moved the top wing to discourage my horse, the commanded shotte failed, the Pike advanced but with only one move so some were left behind and the bottom Cavalry rode forth to challenge, neither side managed any shooting.
End of turn one |
Turn Two
Royalist
There was a lot of ineffective fire but the Dragoons managed one wound on a cavalry unit.
In the cavalry Melee both Parliamentary Cavalry units broke and the dragoons pushed back.
Prioritised getting the remaining bottom wing out of trouble, with two moves the Shotte went into to the woods and the dragoons dropped back effectively blocking passage. The pike in the centre got two moves and tided up their line. Commanded Shotte were unmoved whilst the cavalry charged the Royals and each side lost a unit.
End parliament turn two |
Turn Three
Royalist
Top Cavalry came around the trees to charge the disordered Parliamentary Cuirassiers in the flank, unfortunately that meant they also hit the unit behind. It ended up as a draw, however as the R. Cavalry was shaken they rolled a break test and failed.
The pike advanced one move and the 'R' Cuirassiers fell back from the Pike. The other cavalry unit was disordered so stayed where it was, not close enough to withdraw under initiative.
The Royalist shooting was very effective and most Parliament infantry was disordered.
End Royalist turn three |
Parliament
The top wing of cavalry was commanded to go around the woods and roll up the pike and guns. They didn't, however successful shooting from the dragoons and supporting Shotte sent another Royalist cavalry unit at the bottom packing.
Turn FourRoyalist
Nobody passed a command roll! Fortunately the Commanded shotte has moved under initiative as had the Dragoons and shotte in the woods.
End of Royalist turn four |
Parliament
The Top Cavalry now obeyed and charged around the woods, unfortunately they only got two moves and also were caught by traversing fire and became disordered.
The Commanded Shotte FINALLY moved! Many Shots were exchanged.
End of Parliament's fourth turn |
Fifth Turn - End Game
The Royalist Shotte and Dragoons walked back to the other side of the woods and along with the Commanded Shotte and pivoted cannon blew away the Cuirassiers.
Final Shotte |
Conclusion
Another Draw, the game had swung each way, each of us sharing poor dice rolls, but a great game we both enjoyed. - And that's what it is all about.
Next game ECW AAR September 2024
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