However if you have an army that you are going to play in fundamentally a very different way regarding the removal of elements of a unit, then why not go for it. Some will prefer to use sabots, temporary bases to place them on, but foolhardy or not I've decided to go and redo the lot.
Further as I've been playing in 6 mm and 10 mm with bases that are larger than the quantity of models, each can become a little diorama and one thing that was obvious in Warmaster was the lack of space to fit that many models on three bases of 30 x 20 mm, a total footprint of 30 x 60 mm or 90 x 20 mm; ouch! We are basing our 10 mm models (inc WM) to a frontage of 100 mm with a varying depth of between 50 and 60 mm and I think they show off the models very well indeed.
When describing the new PV game in Post Velamentum - 2 I talked about rebasing the Orcs, with a delay of many months, I removed them in July 2018 , I re-based today.
The full army now looks like this:
And in Warmaster rules that's 3425 points.
When I was initially calculating PV/HC! points it seems 250 PV/HC! points equals 1000 WM points.
So that's about 800-900 points, that's a big game. I still have a few bases of Baccus gobos and some WM Boar riders to paint/& base as well as a rock lobber, Giant, Troll unit and 4 Ogres not MW legal however we will see where PV takes us.
Close up of the units.
The Boss and his support staff (SLT)
The Hard as nail Black Orcs (I use GW Orcs)
The core units of Orcs as stated before these are BoFA models
. Obligatory Goblins (Baccus)
Boar Boys and Chariots
Wolf Riders (more BoFA)
Rock lobbers, Giant and Ogres
Finally the Trolls
See also
Arabic Army for fantasy, HC or even P&S
Lizard Men For Hail Caesar - Lost Children of the Fallen Gods
Polish Army for P&S and a little fantasy Kislev