Wound markers - Why are there little poles on your bases?
Picture above says it all without the waffle. |
We were using small dice green indicating wounds, replaced with a red die when they were shaken. These also get left behind and worse would get knocked so five wounds became one. Using dice holders gave mixed results, some too tight you can't get the dice out, or too loose and fall out.
Then we started playing a lot of Hail Caesar! and it soon became clear we had to identify which units belonged to an HQ, to stop errors in command.
SWMBO required a trip to IKEA and I saw a cheap version of Hama beads 'PYSSLA' and the solution came to me.
Use the beads at one rear corner to denote wounds using the current colour system, use the other colours on the other edge to denote HQ and its units.
This is a 10 point Stamina version whilst HC goes up to 8 stamina I allowed for the possibility of 10 stamina. (Fantasy version with Monsters).
Each red dice represent a point where the unit might be shaken, depending on what its stamina is 4, 6, 8 or 10 use red or if unit has a higher stamina value use the pink, orange or black token at that point instead.
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